Minor change to how the Stardew valley logo is scaled on the title screen for resolutions with lower screen heights. Hotfixes are now properly be reflected in the ingame version number. Added a failsafe to the whe maximize/windowed toggle button on the title screen to clamp to the upper-right corner of the current display in fullscreen mode. Fixed exclusive fullscreen mode being off-center/sized incorrectly when Window's zoom is not set to 100% on non-compatibility branch builds. Fixed a minor typo where the text when being knocked out in the volcano was flipped between the Korean and English localizations. This should solve an issue that could cause a farmhand to be stuck in a wall after viewing Leah's 6-heart event. Some minor fixes to player/horse placement after triggering an event on the farm on horseback. Adjusted physics setting to make small collisions more accurate. ![]() Hardware simulations of SPC Gungnir left charged asteroids floating around when you switched between simulations, electrocuting your simulated ship at the very start of a new simulation. Audio subsystem could hit a division by zero, which flooded the logs with warnings and decreased performance. When adjusting Onboard Maintenance System with a keyboard or a gamepad, your cursor was not clearly visible. As a consequence, the size of its cargo hold is a bit smaller. This prevents both cargoes from piercing your cargo hold and a visual glitch that enabled you to see ore poking through the left side of the ship. Its cargo hold is now a bit narrower, with reinforced walls. Adjusted physical model of Conlido Cothon-212. ![]() Renamed “unclassified” mineral filter to “unmarked” on the Geologist tab to make it clear that it means the ore nuggets that don’t have apprisal marks placed on them yet. If your ship has a big enough cargo hold to fit an entire THI Cargo Container or an NT Mining Companion, these drones will count as cargo and your salvage manipulator won’t try to reach for them. If your ship is too heavy to decelerate before handing you the controls in the initial cutscene, the entry sequence will skip the final flip to allow it to use its main torch on the entire approach. It will now display correctly with portrait monitor orientation. Changed the visual cue of changing music for hearing-impaired players to be more subtle and clearer. Reworked XASER burn event visuals, removing rapidly flashing lights in favour of gentler ones to reduce risks of photosensitive epilepsy. We observed that the domain-specific process fragments help to capture healthcare aspects in detail and are perceived as a source of learning, turning out to be especially useful for modelers with a basic understanding of BPMN and the healthcare domain.- When you launch the game for the very first time, you won’t be able to skip past photosensitive epilepsy warnings. Also, we report the results of a first evaluation of the use and perceived usefulness of best practices conducted with junior experts in medicine and IT. For each challenge, we present some BPMN best practices in the form of ready-to-use process fragments that guide the standard modeling of complex healthcare aspects. In this paper, we identify common challenges of process modeling in healthcare, elicited from healthcare process modeling initiatives and supported by the literature. ![]() However, the complexity of the healthcare domain makes process modeling a challenging task, potentially explaining the modest uptake of process modeling standards like the Business Process Model and Notation (BPMN). Thanks to its potential to enable common understanding and foster automation, process modeling is increasingly adopted in the healthcare sector. ![]() The design and analysis of process models is a critical factor for organizational improvement across various industries.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |